You're doing things a certain way because that's what Lara would have done, not because the game is forcing you to. Rise of the Tomb Raider gives you more of the game if you're willing to explore and master the game's environments, and that's a much better way to engage and reward the player. How you play Rise of the Tomb Raider, and how completely you need to explore the secrets of this world, is up to you.Įven Just Cause 3, another one of my favorite open-world games that did a good job of making as many of the options as fun as possible, ultimately gated your progression in the world by forcing you to go back and liberate an arbitrary number of settlements before moving forward. That's beside the point however they operate as a way to make fans of the classic games happy, while making sure that anyone who just wants to play through for the story can do so. Those tombs bring the series back to its roots with puzzles and adventures in actual tomb raiding, and you're always given a fun reward for finishing them. Yes, you'll be fighting enemy soldiers and upgrading your weapons - although I stuck with the bow almost exclusively - but the only way you'll truly excel is to pay attention to the hunting and crafting systems, as well as tracking down and besting the optional challenge tombs. The rebooted Tomb Raider series often suffers a bit from trying to be both an action game while dabbling in survival, but Rise of the Tomb Raider shows the team is learning how to get the balance. Whether the Xbox One exclusivity diminished the brand is a completely separate question and, sadly, that may be an easier question to answer. Until we know how well the game has or hasn't sold on PC and PlayStation - and unless we find out how much Microsoft paid for the timed exclusivity - it's impossible to tell whether it was a good decision in terms of profit. Of course, one of the risks of making a deal to bring a once-multiplatform game to Xbox as a timed-exclusive is that you may end up ahead financially when all is said and done, but you could lose mindshare. That's why Rise of the Tomb Raider was one of my favorite games of the year, and it's bonkers that it didn't make it into our top 10 list. My favorite trend of 2015 was open-world games getting "small," or at least learning to deal with what's important. This is the Tomb Raider game we've been waiting for
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